3D@Home Rolls Out Interactive Educational Tools

The 3D@Home Consortium announced that it has published its 3D Eco-System Metadata Chart and 3D Technology Matrix diagrams.

For more information visit: www.3DatHome.org


Unedited press release follows:

3D@Home Releases New Technology Features To Interactive 3D Eco-System Tool Set

Updates help 3D industry professionals understand and plan for 3D engagement

SAN JOSE, Calif., April 25, 2012 — 3D@Home Consortium today announces the public availability of the 3D Eco-System Metadata Chart and 3D Technology Matrix as content-rich additions to the 3D Eco-System Diagram, a Flash®-based, online, interactive diagram. Designed to assist professionals in the broadcast, distribution, display, and electronics industries better understand and explain the implementation path for stereoscopic 3D, the diagram has the advantage of being easily-navigable and freely available for presentation or for personal perusal.

To view the diagrams, visit http://www.3DatHome.org/images/3d-ecosystem.html or go to www.3DatHome.org and click on the 3D Eco-System diagram graphic in the middle of the page. The diagrams were created by 3D@Home’s steering teams, comprised of members leading the roll-out of 3D, including: Blu-Focus, Harris Corp., Holografika, Intel, Insight Media, ITRI, ETRI, Masterimage, Samsung, Sensio, Sigma Designs, SpatialView, Sony, Technicolor and THX.

3D MetaData Diagram
By clicking on MetaData in the upper right hand corner of the home diagram, the user is able to see detail on fourteen different categories of metadata that 3D@Home members consider important to the complete and successful transmission of 3D data. While several types have been successfully defined by top-tier standards organizations, there remain types or portions that still require successful agreement by the industry. Links are provided to the standards already in place.

Thierry Borel, project leader with Technicolor, led the effort as chair of SteeringTeam2: Distribution and Transmission. Borel noted, “We wanted to identify the areas that have been successfully debated and agreed upon, but also show the areas that still need attention. We will work with our established liaison in the standards organizations to see if they can begin the discussion within their committees.”

3D Technology Matrix
3D@Home’s SteeringTeam4 (ST4): 3D Consumer Products sponsored the creation of the new 3D Technology Matrix – viewable by clicking on the box on the right-hand side of the diagram. This section breaks down the multiple technologies behind creating the 3D effect on large and small video devices, including head-mounted displays. The chart provides their commercial status in the market as well as why type of eyewear, if any, is needed for successful viewing.

“The creation and review processes were rigorous and the conversation was spirited to ensure we provided accurate information,” noted Juan Reyes, chair of ST4 by night and CTO of BluFocus by day. “We created this diagram for those not involved directly in 3D display technology, but need a handy reference. They are likely in strategic decision making roles in broadcast, 3D content creation, system development, or even 3D application development. 3D displays impact a broad number of professionals in many different industries.”

About 3D@Home Consortium
Comprised of more than 45 companies from North America, Asia and Europe, representing the entire 3D development channel, the consortium is working to accelerate the creation and adoption of quality 3D technology in the home by enabling an entire “system” of products that will broadcast, play, and display 3D content. More information is available at www.3DatHome.org.