343 Industries offered a first look at its upcoming Halo: Nightfall live-action digital series at San Diego Comic-Con.
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Unedited press release follows:
343 Industries and Scott Free Productions Offer First-Look of “Halo: Nightfall” at San Diego Comic-Con
Today, at San Diego Comic-Con, 343 Industries and Scott Free Productions gave show-goers and the Halo Nation a first look at “Halo: Nightfall,” the original live-action digital series executive produced by Ridley Scott set to release this November on Xbox. During the panel, 343 Industries premiered the series’ official first-look video, as Executive Producer Kiki Wolfkill, Franchise Development Director Frank O’Connor, Scott Free TV President David Zucker, and “Halo: Nightfall” cast members offered new details on the series plot and a look behind-the-scenes of the production.
Taking place between the events of “Halo 4” and “Halo 5: Guardians,” “Halo: Nightfall” follows the origin story of legendary manhunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra. Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artifact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives. Agent Locke is a new character in the “Halo” universe poised to play a major role in “Halo 5: Guardians” releasing on Xbox One in 2015.
Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, award-winning director Sergio Mimica-Gezzan (“Battlestar Galactica,” “Pillars of the Earth,” “Heroes”), and written by Paul Scheuring (“A Man Apart,” “Prison Break”), “Halo: Nightfall” takes full advantage of Xbox One’s seamless blend of high-quality visuals and rich interactive storytelling features, connecting the games and the series in innovative new ways.
“In science fiction, we’re always searching for new frontiers. We’re drawn to the unknown,” said Scott. “With ‘Halo: Nightfall,’ we’re pioneering a new medium in terms of interactive storytelling on Xbox. It’s going to be fun for long-time fans to see how the worlds come together with an ambition to attract new fans along the way with what we’ve created.
“Halo: Nightfall” is included as part of the “Halo: The Master Chief Collection” and will be accessible digitally on Xbox Live beginning on November 11, 2014.