Cashing In on Mobile Games

Juniper Research announced it forecasts that revenues from mobile games will climb from $20.9 billion this year to $28.9 billion in 2016.

For more information visit: www.juniperresearch.com


Unedited press release follows:

Mobile Games Revenues Nearing $29bn by 2016 as Industry Moves from Spray & Pray Approach, Juniper Research Finds

Lifetime Value to Power App Monetisation

Hampshire, 18th June 2014: A new report from Juniper Research has revealed that by 2016 total revenues from mobile games will reach $28.9 billion – a growth of over 38% on the 2014 figure of $20.9bn. The report highlights that in an effort to maximize their apps’ potential, developers are turning their focus on increasing user lifetime value.

The report, Mobile & Handheld Games: Discover, Monetise, Advertise 2014–2019, found that with the domination of casual gamers playing free-to-play games, developers’ approach has shifted from bulk acquisition of unique players. Under the new strategy, which brings mobile analytics to the fore, developers are increasing lifetime value through analysing, (re)engaging and monetising users, allowing for higher overall returns on investment.

The report finds that tablet users will spend more on in-game purchases and generate more revenues per device than smartphone users. It argues that in turn, the enhanced performance and graphical capabilities of tablet games is resulting in accelerated migration from traditional portable gaming devices.

Dedicated Gaming Devices “To Serve Niche”
Nevertheless, Juniper does not believe that increased gaming activity on smartphones and tablets will necessarily mark the end of this market. Rather, dedicated gameplay hardware will continue to serve a niche gaming audience. Meanwhile, software will embrace elements of mobile games as reflected by the introduction of PlayStation Now, which aims to let users play games through online streaming via a per-game or subscription basis.

Other Findings from the report include:

• Over the forecast period, the emphasis in interactive entertainment will be on convenience, accessibility, and online streaming.

• Rising disposable income levels accompanying increased smartphone adoption will spur increased in-game purchasing revenues across Latin American, Eastern European and Southeast Asian regions.

• With app stores remaining the primary content discovery locations, storefront optimisation will be enhanced to personalise the discovery process.

The whitepaper, ‘Mobile & Tablet Games ~ Making Players Payers’, is available to download from the Juniper website together with further details of the full report and Interactive Forecast Excel (IFxl).

Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.