Blu-ray 3D Coming of Age
IHS announced it reckons that although Blu-ray 3D makes up roughly 8% of the physical video business, it is quickly coming of age in the U.S. market.
IHS announced it reckons that although Blu-ray 3D makes up roughly 8% of the physical video business, it is quickly coming of age in the U.S. market.
IHS announced it reckons that the global 3D consumer market is thriving, with clear and discernible growth across its major platforms, including cinema, home video and pay television Video-on-Demand (VOD).
IHS announced it reckons that competition among TV networks to air top movies is so intense that some stations will pay eight-figure fees, in some cases committing to healthy per-box-office-dollar payment formulas even before the movies open on the big screen.
IHS announced it reckons that the international market accounted for 58.4% of the total revenue produced by the top 100-grossing films in the United States, up from 57.3% in 2010.
IHS announced it reckons that Americans will pay to view more movies online in 2012 than they will on physical video formats, marking the first year that legal, Internet-delivered movie consumption will outstrip that of DVDs and Blu-ray discs combined.
IHS announced it reckons there are now 800,000 UltraViolet household accounts in the United States.
IHS iSuppli announced it reckons that six major movie studios are barking up the right tree with their UltraViolet initiative.
IHS Screen Digest announced it reckons that mainstream movie theater use of 35mm film projection technology will end by 2015.
IHS Screen Digest announced it reckons that Disney’s Lion King 3D is one of a handful of new releases from Hollywood studios that will help drive Blu-ray 3D into U.S. homes this holiday season.
IHS Screen Digest announced that strong demand for Thor and the Star Wars saga prompted a 156% surge in U.S. sales of the Blu-ray Disc (BD) format in the release week ending September 18, 2011.
IHS Screen Digest announced that subscriber revenue from PC massively multiplayer online games (MMOGs) and non-massive multiplayer online games (MOGs) in North America and Europe declined for the first time ever in 2010, marking a shift in industry emphasis away from subscriptions toward microtransactions.